AI Insights · Timothy · April 2022
Top 5 PVP Games on iOS in Colombia - Q1 2022
Analyzing the performance of the top 5 PVP games on iOS in Colombia during Q1 2022, including downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 PVP games on the iOS platform in Colombia showed varied trends in terms of weekly downloads, revenue, and active users. Here’s a detailed analysis of their performance, based on data from Sensor Tower.
Free Fire: 7th Anniversary, published by Garena International I Private Limited, experienced fluctuations in its weekly revenue, starting from around $27K at the end of December 2021 and dropping to approximately $9.3K by mid-January. The revenue saw a peak of roughly $24K in early March before stabilizing around $15K by the end of the quarter. Weekly downloads showed a downward trend initially, decreasing from 10.4K to about 5.6K in early March, but slightly recovered to 6.6K by the end of March. Weekly active users witnessed a decline from 126K at the start of the quarter to around 93K by the end of March.
Parchisi STAR by Gameberry Labs had a relatively stable revenue pattern, peaking at $6.6K in early February and ending the quarter around $4.5K. Downloads were highest at the beginning of January with close to 9.7K and saw a dip throughout the quarter, settling at around 6.5K by the end of March. The weekly active users saw a decline from 38.8K at the beginning of the quarter to about 31K by the end of March.
Clash Royale from Supercell showed significant revenue spikes, with the highest being $24.7K in early February. However, revenue fluctuated and ended the quarter at around $9.7K. Weekly downloads started strong at over 8K and saw a gradual decline to 5.2K by mid-March. The active users remained relatively stable, peaking at 145K in early March and ending the quarter at around 136K.
Subway Surfers by Sybo Games ApS had minimal revenue fluctuations, peaking at $256 in late February but generally remaining below $100 for most of the quarter. Downloads showed a slight increase from 7.5K at the end of December to about 7K by the end of March. Active users saw a consistent rise, starting from 191K and reaching 269K by the end of the quarter.
Call of Duty®: Mobile, published by Activision Publishing, Inc., had a notable revenue peak at $32K in the last week of March, which was a significant increase compared to the $5.6K seen mid-month. Downloads remained relatively stable, fluctuating around the 4K to 6K mark. Active users saw a steady decline from 76.5K in mid-January to about 67K by the end of March.
For further insights and detailed analytics, visit Sensor Tower.